Design

&

INfo

projects

Atelier

artworks

Natalia Pawlik

Natalia Pawlik

Design

&

INfo

projects

Atelier

analog

digital

Contact

project, UX prototyping, @FHP winter 25/26

formfinder

Imagining an alternative file system beyond folders and icons. Files appear as geometric objects whose form and materiality carry meaning about versioning, relations, and collaboration. Organisation emerges through interaction, specifically filtering on the search level. The system becomes a spatial illustration of what files are today: dynamic, networked, processual, fractal.

Schattenspiel

The project involves the development of a 3D flowchart that presents an analysis of Nicola Suthor’s essay Ein Schattenspiel. Rembrandts „Hundertguldenblatt“ (A shadow play. Rembrandt's ‘Hundred Guilder Print’). Its main aim is to guide the user through the author’s multi-layered lines of argumentation and to actively involve them in the reception of the work, enabling an understanding of Suthor’s theses and their conclusive plausibility.

@I-mmersive, summer 25

project, Speculation, @FHP winter 24/25

Phygital spaces

What happens to social interactions in times when individuals create their own perceptions of reality? 

When digital technologies are embedded in the physical world? Where these phygital worlds are individual, visible to some and invisible to others?
This project constructs a world that vividly imagines a future in which immersive digital technologies shape everyday perception, in order to formulate rules and regulations for such technologies in relation to different places and their distinct connotations within urban space.

project, datavis, @FHP winter 22/23

Sternesterben

The infographic is deliberately designed without text and aims to convey content in an understandable and evocative way without words. It visualises the possible outcomes of stellar death, depending on the initial mass of a star. It was one of my first works a uni.

@I-mmersive, summer 25

Treach Redesign

Treach is a VR learning platform by i-mmersive that enables teachers to design interactive and collaborative VR courses and lectures, with a focus on immersion, gamification, and an intuitive didactic structure. The redesign involved restructuring the navigation logic, developing new UI elements for course creation, and establishing a clear, neutral, and consistent visual identity.

project, UX, @FHP winter 25/26

S-Cube

Focusing on bridging fears and trust gaps surrounding digitalization, the project explores how Berlin’s public services can become more accessible and transparent, easing bureaucratic processes while remaining sensitive to diverse user needs and attitudes toward digital change.

project, datavis, @FHP winter 25/26

Opposites attract

The graphic examines whether reactivity in voting behaviour between political extremes can be identified as a cross-aggregate phenomenon within Brandenburg. It is produced using a robot arm that tufts the data onto a large canvas, transforming the visualisation into a woven, rug-like surface.

project, Interactive, @FHP winter 25/26

Mitwelt

Based on the principle of entrainment, the temporal developments of two heartbeats are compared under the influence of music. The degree of similarity in their rhythmic development then shapes and modulates a three-dimensional scan of the scene, realized as a sound-reactive point cloud in TouchDesigner. The conceptual framework for this is the concept of co-being coined by Martin Heidegger. This describes human existence as fundamentally relational and refers to the opening up of a shared world in which individuals do not exist in isolation, but are always anchored in a shared space of meaning and experience.

@I-mmersive for STC summer 25

Holo Table

Data transmitted via 5G over time forms the basis of the project. The development of network coverage and the technologies used to implement and operate such systems are visualized as a hologram interface on the biggest hologram table in the world, developed by I-mmersive.

@I-mmersive for STC summer 25

IoT Dashboard

Demo start of data transfer speed from sensors via the STC 5G network (according to STC guidelines) for an IoT Smart Tent

project, UX prototyping, @FHP winter 25/26

formfinder

Imagining an alternative file system beyond folders and icons. Files appear as geometric objects whose form and materiality carry meaning about versioning, relations, and collaboration. Organisation emerges through interaction, specifically filtering on the search level. The system becomes a spatial illustration of what files are today: dynamic, networked, processual, fractal.

Schattenspiel

The project involves the development of a 3D flowchart that presents an analysis of Nicola Suthor’s essay Ein Schattenspiel. Rembrandts „Hundertguldenblatt“ (A shadow play. Rembrandt's ‘Hundred Guilder Print’). Its main aim is to guide the user through the author’s multi-layered lines of argumentation and to actively involve them in the reception of the work, enabling an understanding of Suthor’s theses and their conclusive plausibility.

@I-mmersive, summer 25

project, Speculation, @FHP winter 24/25

Phygital spaces

What happens to social interactions in times when individuals create their own perceptions of reality? 

When digital technologies are embedded in the physical world? Where these phygital worlds are individual, visible to some and invisible to others?
This project constructs a world that vividly imagines a future in which immersive digital technologies shape everyday perception, in order to formulate rules and regulations for such technologies in relation to different places and their distinct connotations within urban space.

project, datavis, @FHP winter 22/23

Sternesterben

The infographic is deliberately designed without text and aims to convey content in an understandable and evocative way without words. It visualises the possible outcomes of stellar death, depending on the initial mass of a star. It was one of my first works a uni.

@I-mmersive, summer 25

Treach Redesign

Treach is a VR learning platform by i-mmersive that enables teachers to design interactive and collaborative VR courses and lectures, with a focus on immersion, gamification, and an intuitive didactic structure. The redesign involved restructuring the navigation logic, developing new UI elements for course creation, and establishing a clear, neutral, and consistent visual identity.

project, UX, @FHP winter 25/26

S-Cube

Focusing on bridging fears and trust gaps surrounding digitalizatio, the project explores how Berlin’s public services can become more accessible and transparent, easing bureaucratic processes while remaining sensitive to diverse user needs and attitudes toward digital change.

project, datavis, @FHP winter 25/26

Opposites attract

The graphic examines whether reactivity in voting behaviour between political extremes can be identified as a cross-aggregate phenomenon within Brandenburg. It is produced using a robot arm that tufts the data onto a large canvas, transforming the visualisation into a woven, rug-like surface.

project, Interactive, @FHP winter 25/26

Mitwelt

Based on the principle of entrainment, the temporal developments of two heartbeats are compared under the influence of music. The degree of similarity in their rhythmic development then shapes and modulates a three-dimensional scan of the scene, realized as a sound-reactive point cloud in TouchDesigner. The conceptual framework for this is the concept of co-being coined by Martin Heidegger. This describes human existence as fundamentally relational and refers to the opening up of a shared world in which individuals do not exist in isolation, but are always anchored in a shared space of meaning and experience.

@I-mmersive for STC summer 25

Holo Table

Data transmitted via 5G over time forms the basis of the project. The development of network coverage and the technologies used to implement and operate such systems are visualized as a hologram interface on the biggest hologram table in the world, developed by I-mmersive.

@I-mmersive for STC summer 25

IoT Dashboard

Demo start of data transfer speed from sensors via the STC 5G network (according to STC guidelines) for an IoT Smart Tent

Contact